![]() In this scenario crusader healing is right behind vestal as it is highest from arbalest or antiquarian, and reliable on demand in opposite to occultist (so many time it heals for 0 or cause bleeding. In this scenario, crusader single heal output is low (but bit more reliable than occultist)Ģ) You accept Idea healing is there for bringing heroes from death door to safe. This is harder and harder as difficulty go up and your plans can be easily disrupted by some unlucky critical (or more in row) where you stop catch up (and sooner or alter you may be dissapointed from healing abilities you have) All others are problem free so far.Depend how you look on healing in this game.ġ) You are trying keep all ppl at max as possible, preventing them reach death door (which still make sense cus debuff). Also something’s clipping into the shield’s space and causing a black line that moves up and down with it around chin level in the same animation. I probably need to remove the spike from the helmet as it clips with the floor shadow in the combat animation. Incidentally I managed to get the Arbalest’s face (from the fringed reskin) and the Bounty Hunter’s helmet onto your female Man-at-Arms reskin. It should be possible to get it to work ‘though. The walking pose is almost identical to the idle one but with the components ever so slightly offset in different directions. I can probably copy the sword, boots & legs into the walking and combat pose. In the attached image that colour section behind her hip is the background wall. We need to add some black to the back of the torso so there won’t be a hole in the cloak. There’s a few issues with the standing pose. Haven’t made much of a start on the combat & walk poses (partial work done but nothing safe to show yet).
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